![]() ![]() Basically, in a normal game that accounts for lag, having two software clients hooking up to a single server and trying to align them in the same time works. GGPO fixes a notorious problem of online performance in fighting games – frames. What improves the experience beyond other fighters comes in the use of the software known as “GGPO”. Thus, we had the release of 3rd Strike Online on Xbox Live and PSN finally, people who lived in remote parts of the world (like, say, me, who lives in the thriving (sarcasm) fighting game community of New Hampshire) could battle and fight with other players. That doesn’t mean Capcom wasn’t grateful to the community, both in America and Japan, for keeping the fighting game scene alive and well even through a relative Dark Age. Still, as stated in our previous installment, 3rd Strike ruled the roost of the fighting game tournament scene until Street Fighter’s revival in 2008 (the release of SFIV, of course). Thus did the Street Fighter III series fade into relative obscurity. 3rd Strike suffered from terrible timing, rigorous complexity, and an audience unwilling to accept change in a major franchise. ![]()
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